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Fall Damage StudioFall Damage Studio
BATALJBATALJ
UnityUnity
UnityC#FMODPlastic SCM

BATALJ

Audio LeadFall Damage Studio2018 - 2019

Solo audio responsibility for BATALJ, a turn-based strategy game released on Steam. I authored every sound in the game, from UI clicks to dynamic music systems.

The project demonstrated my ability to handle complete audio ownership at scale, delivering a polished audio experience with limited resources.

Key Highlights

  • 1,600+ FMOD events authored
  • 2,900+ audio assets created
  • 8 dynamic music tracks with gameplay-reactive systems
  • Complete audio implementation in Unity
  • Shipped February 2019 on Steam

Technologies Used

UnityC#FMODPlastic SCM