UnityC#FMODPlastic SCM
BATALJ
Audio Lead·Fall Damage Studio·2018 - 2019
Solo audio responsibility for BATALJ, a turn-based strategy game released on Steam. I authored every sound in the game, from UI clicks to dynamic music systems.
The project demonstrated my ability to handle complete audio ownership at scale, delivering a polished audio experience with limited resources.
Key Highlights
- 1,600+ FMOD events authored
- 2,900+ audio assets created
- 8 dynamic music tracks with gameplay-reactive systems
- Complete audio implementation in Unity
- Shipped February 2019 on Steam
Technologies Used
UnityC#FMODPlastic SCM