Projects

A collection of technical audio systems, shipped games, and production work spanning 25+ years across games, film, and broadcast.

2026 - Present

Sparks Audio

Creator & Developer

C#.NET 8C++Pro Tools
ClipMap
Code

ClipMap

Cross-platform Pro Tools session viewer for audio post. Opens .ptx sessions in seconds, auditions clips and spots them back into Pro Tools. C# / .NET over a native C++ parser and audio engine.

  • Opens Pro Tools .ptx sessions in seconds, without launching Pro Tools
  • Spots clips into a running Pro Tools session over Avid's PTSL at frame-accurate timecode
  • C# / .NET 8 application layer over a native C++ session parser and audio engine

2025 - present

Alakangas Media

Creator & Developer

Unreal Engine 5C++MetasoundSlate UI
MetaSound Playground
Code
Unreal Engine

Metasound Playground

UE5 editor tool for spatial audio preview without entering Play mode. C++ only, MVVM architecture.

  • C++ only, MVVM architecture
  • Spatial audio preview with XY positioning pad
  • Real-time parameter editing and visualization

February 2026 - May 2026

Goals AB

Technical Sound Designer & Audio Engineer

Unreal Engine 5C++MetaSoundGameplayTags
GOALS
Code
Sound Design
Unreal Engine

GOALS

Brought in three months from launch, mid-crunch, to build the audio systems a live-ops football game needs after it ships, so the sound team can add, tune and route audio themselves.

  • Made adding and tuning sound a sound-designer job rather than an engineering one, so content keeps shipping long after launch
  • Shipped a haptics system from an open brief, authored and tuned entirely by designers. Automatically routed from gameplay events, so a new haptic moment is a content change rather than an engineering one
  • Rebuilt UI audio across every screen and button in the game

October 2024 - December 2025

Moon Rover Games

Senior Sound Designer

Unreal Engine 5C++MetasoundQuartz
Moon Rover Games
Code
Sound Design
Unreal Engine

Project Aldous

Complete sound design and audio architecture for UE5 co-op shooter. Custom C++ systems including Weapons, Music, VO, and Mix.

  • Led UI/UX audio overhaul, migrated UI to MVVM + Common UI architecture
  • Weapon Audio System: Decoupled RPM, frame-independent modular firing audio
  • Submix Modulation Framework: Gameplay-driven audio processing (health-based LPF, etc.)

2019 - 2024

Spinoff Games

Developer & Sound Designer

UnityC#FMODFirebase
Disc Golf Valley
Sound Design
Code
Unity

Disc Golf Valley

Mobile/desktop disc golf simulation. 1M+ installs, $1M+ revenue, 170K MAU. Built audio, matchmaking, and backend systems.

  • Complete FMOD implementation: 150+ events, 600+ assets
  • Dynamic music tracks responding to gameplay state
  • Built realtime ELO matchmaking system (TypeScript/Firebase, 1K-5K DAU)

1M+

Installs

$1.2M

Revenue

170K

MAU

7

Years Running

2018 - 2019

Fall Damage Studio

Audio Lead

UnityC#FMODPlastic SCM
Fall Damage Studio
Sound Design
Code
Unity

BATALJ

Turn-based strategy game. Complete audio ownership: 1,600+ FMOD events, 2,900+ assets, 8 dynamic music tracks.

  • 1,600+ FMOD events authored
  • 2,900+ audio assets created
  • 8 dynamic music tracks with gameplay-reactive systems

2003 - Present

Hector Ljud AB

Sound Designer

Pro ToolsSound Design5.1 Mixing
Melodifestivalen
Sound Design

Melodifestivalen

Title theme and show SFX for Sweden's largest annual live broadcast. 22+ consecutive years.

  • 22+ consecutive years on the same production
  • Title theme and show sound effects
  • Sweden's largest annual live broadcast

2003 - Present

Hector Ljud AB

Sound Effects Editor

Pro ToolsSound DesignComposition5.1 Mixing
MPSE
Sound Design

Film Work

MPSE Golden Reel Nomination for TAU (2018). Sequel to Sweden's highest-grossing film. Lords of Chaos, and more.

  • MPSE Golden Reel Nomination for TAU (2018)
  • TAU (2018) - Sound Effects Editor
  • Hundraettåringen (2016) - Sequel to Sweden's highest-grossing film ($50M+ worldwide)

2003 - Present

Hector Ljud AB

Sound Designer & Composer

Pro ToolsSound DesignComposition5.1 Mixing
SVT
Sound Design

TV & Commercial Work

Channel identities for SVT, TV3, TV4, MTV, Nickelodeon, Canal+. Advertising for Coca-Cola, McDonald's, H&M, GANT, Volvo.

  • Channel identities for SVT, TV3, TV4, MTV, Nickelodeon, Canal+
  • Advertising: Coca-Cola, McDonald's, H&M, GANT, Sandvik