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Moon Rover GamesMoon Rover Games
Project AldousProject Aldous
Unreal EngineUnreal Engine
Unreal Engine 5C++MetasoundQuartzPerforce

Project Aldous

Senior Sound DesignerMoon Rover GamesOctober 2024 - December 2025

As a one-person audio team on Project Aldous, an Unreal Engine 5 co-op shooter, I made the strategic decision to use native UE5 audio instead of middleware.

I authored all the sound and music, built the complete audio architecture from scratch, developing many major systems that handled everything from beat-synced music transitions to spatialized multiplayer dialog.

Key Highlights

  • Led UI/UX audio overhaul, migrated UI to MVVM + Common UI architecture
  • Weapon Audio System: Decoupled RPM, frame-independent modular firing audio
  • Submix Modulation Framework: Gameplay-driven audio processing (health-based LPF, etc.)
  • Multiplayer Voiceover System: Spatialized co-op dialog between player characters
  • Quartz Music System: Beat-synced transitions, dynamic layer add/remove, parameter automation

Technologies Used

Unreal Engine 5C++MetasoundQuartzPerforce