Senior Technical Sound Designer
Magnus Alakangas
Architect. Artisan.
With 25+ years across games, film, and broadcast, I bridge sound design and audio programming. I've built complete audio systems in C++ for Unreal Engine, scaled a mobile game to $1.2M revenue, and delivered Sweden's largest live broadcast audio for 22 years.
Based in Stockholm, Sweden

Key Achievements
25+
Years
In the audio industry
1M+
Installs
Across shipped titles
MPSE
Golden Reel Nominee
Sound Effects Editor, TAU (2018)
2
Hats
Code + Sound in one head
Featured Projects
A collection of production work and shipped products
Metasound Playground
Creator & Developer · 2025-present
UE5 editor tool for spatial audio preview without entering Play mode. C++ only, MVVM architecture.
Project Aldous
Senior Sound Designer · October 2024 - December 2025
Complete sound design and audio architecture for UE5 co-op shooter. Custom C++ systems including Weapons, Music, VO, and Mix.
Disc Golf Valley
Developer & Sound Designer · 2019 - 2024
Mobile/desktop disc golf simulation. 1M+ installs, $1M+ revenue, 170K MAU. Built audio, matchmaking, and backend systems.
1M+
Installs
$1.2M
Revenue
170K
MAU
Melodifestivalen
Sound Designer · 2003 - Present
Title theme and show SFX for Sweden's largest annual live broadcast. 22+ consecutive years.